Research Student Profiles

Miss CHANG, Xinyu

Mathematics, Science, and Technology

Programme of Study: PhD

Field of Study: STEM Education

Email Address: xych@connect.hku.hk

Office: Room 322, Runme Shaw Building


About Me:
Bachelor of Science, Department of Educational Information Technology, East China Normal University, 2016.09 - 2020.06

Master of Philosophy, Department of Educational Information Technology, East China Normal University, 2020.09 – 2023.06


Current Research:
My present research interest focuses on learning technology and STEM education. I welcome enquiries for collaboration.


Primary Supervisor: Professor WONG, Gary K W

Co-supervisor(s): Professor CHAN, Carol K K


Research Outputs:
Chang, X. (2019). Design of Simulation Games in Cultural Inheritance Courses (in Chinese). Proceedings of the 23rd Global Chinese Conference on Computers in Education, Wuhan, China.

Chang, X. (2019). Design of a CSCL system to improve the TPACK ability of pre-service teachers (in Chinese). China Educational Technology Equipment, (19), 28-30.

Wu, Y., Chang, X., Wang, J., & Guo, S. (2019). Research on STEAM Curriculum Design under the Guidance of “Learning-Research-Career Development” (in Chinese). China Educational Technology (CSSCI), (02), 51-56.

Hu, Y., Chang, X., & Wu, B. (2021). The Influence of Immersive Virtual Reality on Skill Transfer: The Moderating Effect of Learning Style (in Chinese). Journal of distance education (CSSCI), (02), 63-71. DOI: [10.15881/j.cnki.cn33-1304/g4.2021.02.007]

Zeng, C., Zhao, Y., Chang, X., & Wu, B. (2021, 11). Effects of Immersive Virtual Reality-based Microteaching on Preservice Teachers’ Self-efficacy, Anxiety and Teaching skills. Proceedings of the 25th Global Chinese Conference on Computers in Education (GCCCE), Online, Hong Kong.

Chang, X., Zhang, Q., & Wu, B. (2021, 4). Students' self-regulated learning in synchronous distance education: A control-value perspective. Proceeding of the Society for Information Technology and Teacher Education (SITE), Online, United States.

Chang, X., & Wu, B. (2021, 7). Effects of immersive spherical video-based virtual reality on cognition and affect outcomes of learning: A meta-analysis. Proceedings of the IEEE 21st International Conference on Advanced Learning Technologies (ICALT)(EI), Online, Estonia.

Wu, B., Chang, X., & Hu, Y. (2023). A Meta-Analysis of the Effects of Spherical Video-Based Virtual Reality on Cognitive and Non-cognitive Learning Outcomes. Interactive Learning Environments (SSCI, IF=2.05). DOI: [10.1080/10494820.2023.2184389]


CV

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