Research Student Profiles

Miss CHANG, Xinyu
Mathematics, Science, and Technology
Programme of Study: PhD
Field of Study: STEM Education
Email Address: xych@connect.hku.hk
Office: Room 322, Runme Shaw Building
About Me:
Bachelor of Science, Department of Educational Information Technology, East China Normal University, 2016.09 - 2020.06
Master of Philosophy, Department of Educational Information Technology, East China Normal University, 2020.09 – 2023.06
Current Research:
My present research interest focuses on learning technology and STEM education. I welcome enquiries for collaboration.
Primary Supervisor: Professor WONG, Gary K W
Co-supervisor(s): Professor CHAN, Carol K K
Research Outputs:
Chang, X., Yan, Z., & Wong, G. (2025, 4). Young Children’s Preconceptions of Artificial Intelligence (AI): A draw-a-picture analysis. Round-table Paper presented in The American Educational Research Association Annual Meeting (The AERA 2025 Annual Meeting), DENVER, Colorado, USA.
Chang, X., Yan, Z., & Wong, G. (2025). Young children's understanding of artificial intelligence: A draw-a-picture analysis. British Journal of Educational Technology (SSCI, If=8.1), 1-27. DOI: [10.1111/bjet.70022]
Chang, X., & Wong, G . (2025). A systematic review of how educators integrate ethics into artificial intelligence curriculum. Journal of Research on Technology in Education (SSCI, IF=5), 57(1), 1-18. DOI: [10.1080/15391523.2025.2551112]
Chang, X., & Wang, Z. (2025, 4). Effects of Simulation on Students’ Conceptual Change in STEM Education: A Meta-Analysis. Paper presented in The American Educational Research Association Annual Meeting (The AERA 2025 Annual Meeting), DENVER, Colorado, USA.
Chang, X. (2019). Design of Simulation Games in Cultural Inheritance Courses (in Chinese). Proceedings of the 23rd Global Chinese Conference on Computers in Education, Wuhan, China.
Chang, X. (2019). Design of a CSCL system to improve the TPACK ability of pre-service teachers (in Chinese). China Educational Technology Equipment, (19), 28-30.
Wu, Y., Chang, X., Wang, J., & Guo, S. (2019). Research on STEAM Curriculum Design under the Guidance of “Learning-Research-Career Development” (in Chinese). China Educational Technology (CSSCI), (02), 51-56.
Hu, Y., Chang, X., & Wu, B. (2021). The Influence of Immersive Virtual Reality on Skill Transfer: The Moderating Effect of Learning Style (in Chinese). Journal of distance education (CSSCI), (02), 63-71. DOI: [10.15881/j.cnki.cn33-1304/g4.2021.02.007]
Zeng, C., Zhao, Y., Chang, X., & Wu, B. (2021, 11). Effects of Immersive Virtual Reality-based Microteaching on Preservice Teachers’ Self-efficacy, Anxiety and Teaching skills. Proceedings of the 25th Global Chinese Conference on Computers in Education (GCCCE), Online, Hong Kong.
Chang, X., Zhang, Q., & Wu, B. (2021, 4). Students' self-regulated learning in synchronous distance education: A control-value perspective. Proceeding of the Society for Information Technology and Teacher Education (SITE), Online, United States.
Chang, X., & Wu, B. (2021, 7). Effects of immersive spherical video-based virtual reality on cognition and affect outcomes of learning: A meta-analysis. Proceedings of the IEEE 21st International Conference on Advanced Learning Technologies (ICALT)(EI), Online, Estonia.
Wu, B., Chang, X., & Hu, Y. (2023). A Meta-Analysis of the Effects of Spherical Video-Based Virtual Reality on Cognitive and Non-cognitive Learning Outcomes. Interactive Learning Environments (SSCI, IF=2.05). DOI: [10.1080/10494820.2023.2184389]